TF2 Community 2 min read • 05 Oct 2026, 23:02

Team Fortress 2 Update Released

erics
Official Steam News Broadcast
Team Fortress 2 Update Released
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


    []Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom)
    [
    ]Fixed view jitter that occurs and persists when playing for extended periods of time
    []Fixed snd_mix_async from crashing the game
    [
    ]Fixed sv_parallel_sendsnapshot
    []Fixed Marshlands contract not activating
    [
    ]Fixed the Skeleton Crew not hiding the Sniper bullets
    []Fixed the Bone Chiller not hiding the correct bodygroup
    [
    ]Fixed additional bodygroup settings for styles not being applied to disguised Spies
    []Updated the Bounty Hunter's Brim to fix a problem with the materials
    [
    ]Updated the Clowning Cowl

      []Fixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses
      [
      ]Fixed texture warping on the Tucked style

    []Fixed the "Get a train, saw, or laser kill" objective on TrainSawLaser not counting kills
    [
    ]Updated Marshlands to use mp_winlimit 2 like last year
    []Updated the numbers required to complete the Scaredy-Cat bonus objectives
    [
    ]Updated quest objectives for Outburst (VSH)
    []Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer's Beacon
    [
    ]Custom Maps

      []Increased various limits for new custom maps
      [
      ]Added -notjuncsdetail option to VBSP


Missed from the Halloween update:

  • Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props

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