Team Fortress 2 Update Released
[]Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom)
[]Fixed view jitter that occurs and persists when playing for extended periods of time
[]Fixed snd_mix_async from crashing the game
[]Fixed sv_parallel_sendsnapshot
[]Fixed Marshlands contract not activating
[]Fixed the Skeleton Crew not hiding the Sniper bullets
[]Fixed the Bone Chiller not hiding the correct bodygroup
[]Fixed additional bodygroup settings for styles not being applied to disguised Spies
[]Updated the Bounty Hunter's Brim to fix a problem with the materials
[]Updated the Clowning Cowl
[]Fixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses
[]Fixed texture warping on the Tucked style
[]Fixed the "Get a train, saw, or laser kill" objective on TrainSawLaser not counting kills
[]Updated Marshlands to use mp_winlimit 2 like last year
[]Updated the numbers required to complete the Scaredy-Cat bonus objectives
[]Updated quest objectives for Outburst (VSH)
[]Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer's Beacon
[]Custom Maps
[]Increased various limits for new custom maps
[]Added -notjuncsdetail option to VBSP
Missed from the Halloween update:
- Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props